![]() This is increased by 5 seconds per living tentacle, hence it takes an average of 180 seconds for all eight tentacles to fully respawn. ![]() The rate is randomized, but it depends on the number of tentacles that are alive – if all are dead, a new tentacle will be spawned after 5 seconds, on average. Furthermore, the eight tentacles that are attached to Plantera's body can respawn after they have been killed (this does not apply to the tentacles on the hooks). In addition, there are nine more Plantera's Tentacles, attached to Plantera's Hooks in groups of three. In her second form, Plantera and Plantera's Tentacles move faster than normal. In the first form, her pink Seeds can travel through blocks, and all projectiles have limited homing capabilities. In Expert Mode, there are a few significant differences in Plantera's attacks, aside from the default increased health and damage. Plantera's behavior returns to normal upon re-entry of the Underground Jungle. ![]() Her projectiles also deal double damage and have reduced cooldowns. This causes her to obtain double damage, double defense (quadruple defense in the second form) and increased movement speed, as well as changing her attack patterns and directly rushing the player. Plantera becomes "enraged" if she follows the player out of the Underground Jungle biome, whether it be to the surface, to the Underworld, to a Corrupted/ Crimsoned or Hallowed part of the Underground Jungle, or to a completely different biome. Similarly to the first phase, the cooldown between releases depends on Plantera's health. They can be destroyed in a single hit with any weapon or tool, but travel through blocks and deal high damage. Plantera now occasionally releases floating pink spore projectiles that drift towards the player, similar to the spores released by the Giant Fungi Bulb. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed. These deal contact damage and get in the way of the player's attacks, but have comparatively little health. Upon transformation, Plantera sprouts eight additional mouths, Plantera's Tentacles, that are attached via vines to her body. Her contact damage is greater than in the first form, but her defense significantly decreases, down to 10. In this form, Plantera ceases to fire the projectiles from before and instead moves more aggressively in attempts to make contact. Once Plantera is brought down to half of her maximum health (15,000 / 21,000 / 26,775), she changes to her second form her pink petals fall away to reveal a thorn-filled mouth. There is a short cooldown after a projectile has been fired, which depends on Plantera's health as well as the type of the projectile:Ĭooldown (in seconds), based on Plantera's health Poison Seeds and Thorn Balls are only dispensed while Plantera is below 80% health (24,000 / 33,600 / 42,839). They can overwhelm the player if they stay in the same area for too long. Thorn Balls are similar to the projectiles released by Spiky Ball Traps, bouncing around erratically. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the green Poison Seeds have a 50% / 100% chance to inflict the Poisoned debuff. Seeds and Poison Seeds are similar to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow.
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